Senior Product Designer
Infomediji (DeoVR)
Oct 2024 — May 2026 · Poland
I’m a Senior Product Designer with more than 10 years of experience across mobile apps, web products, SaaS platforms, and VR experiences. I’ve worked with products at different stages — from early concepts and startups to established platforms used by millions — at Vimeo, NerdWallet, AppLovin, and DeoVR.
A video editor for Instagram stories and reels — ready-made templates, animated text, graphics, and music. I was the only designer on the team: competitor research, 20+ hours of user interviews, clickable prototypes tested with real users, the final UI, and the design system.










An erase-to-guess mobile game — my own concept, taken from idea to App Store release. I ran it end to end: validating the mechanic with 15–20 players, the prototype, UI and illustration direction, closed testing, then analytics and ad monetization.










An internal tool that replaced the five services AppLovin's ~50 growth managers juggled every day. I joined as the first designer, spent a month working as a junior growth manager to learn the domain, then owned the UX — including AutoAlerts, which turned hours of manual campaign analysis into a single notification.

An AI-driven low-code platform for behavioral testing and monitoring of IoT software, built for QA, engineers, and business users. Sole designer on an early-stage startup where structure changed every few days: daily design sprints with stakeholders and engineers, a custom system on top of MUI, and 150+ screens turned into a full clickable prototype.


Infomediji (DeoVR)
Oct 2024 — May 2026 · Poland
NerdWallet
Jan 2023 — Aug 2024 · Poland
Timetick AI
2023 — 2025 · Part-time contract
AppLovin
Mar — Dec 2022 · Belarus
AzurGames (AzurPro)
Feb 2020 — Mar 2022 · Belarus
Vimeo (Magisto)
Aug 2017 — Nov 2019 · Israel
Designsters & PixelPlex
Mar 2012 — Jul 2016 · Belarus
I’m a self-taught designer who learned by taking projects from the first client conversation through design and implementation. Working across the full process taught me to navigate unfamiliar problems, take ownership of decisions, and understand how user needs, business priorities, and technical constraints shape a product.
I’ve also created and launched web services and mobile products of my own. Some succeeded; others taught me the cost of chasing perfection before launch. That experience changed how I work: define a thoughtful first version, get it into people’s hands, and use what I learn to guide its development. I’m still drawn to unfamiliar markets, complex product architecture, and finding unconventional solutions—with success measured by how well they work in practice.