Senior Product Designer
Infomediji (DeoVR)
Oct 2024 — May 2026 · Poland
I’m a Senior Product Designer with more than 10 years of experience across mobile apps, web products, and VR experiences. I’ve worked with products at different stages — from early concepts and startups to established platforms used by millions — at Vimeo, NerdWallet, AppLovin, and DeoVR.
Animi is an iOS video editor for creating Instagram stories and reels, TikTok videos, and slideshows using templates, animated text, graphics, and music. The technology behind it made creating and adding new templates quick and straightforward. For users, the goal was to offer a large content library and more freedom to edit animations within each template.










Lastik is a mobile game where players erase part of a hidden picture and guess what it shows. It combines a simple puzzle mechanic with multiple-choice questions. I came up with the idea, worked with a developer to launch the first version in 2023, and rebuilt the app myself in 2025 using AI-assisted development.











LionMachine is an internal AppLovin platform for managing mobile advertising campaigns. It replaced five tools used by around 50 growth managers, bringing their daily work into one place. Data came from the connected services, while managers worked with it directly in LionMachine.






Timetick is a platform for testing and monitoring IoT software, including EV charging stations. QA engineers and testers can connect real devices or use simulators, run automated tests, trigger actions manually, and check the results in one place. The platform supports testing both sides of the connection: real devices against a virtual server, and backend software against simulated devices.







Infomediji (DeoVR)
Oct 2024 — May 2026 · Poland
NerdWallet
Jan 2023 — Aug 2024 · Poland
Timetick AI
2023 — 2025 · Part-time contract
AppLovin
Mar — Dec 2022 · Belarus
AzurGames (AzurPro)
Feb 2020 — Mar 2022 · Belarus
Vimeo (Magisto)
Aug 2017 — Nov 2019 · Israel
Designsters & PixelPlex
Mar 2012 — Jul 2016 · Belarus
I’m a self-taught designer who learned by taking projects from the first client conversation through design and implementation. Working across the full process taught me to navigate unfamiliar problems, take ownership of decisions, and understand how user needs, business priorities, and technical constraints shape a product.
I also have experience launching my own web services and mobile products, with both successes and setbacks along the way. That experience taught me the cost of chasing perfection and shaped how I work: focus on what matters, deliver a considered solution, and keep improving it based on real use. I enjoy finding better ways for products to work — whether that means simplifying an everyday interaction, refining an existing flow, or shaping something new.