Senior Product Designer
Infomediji (DeoVR)
Oct 2024 — May 2026 · Poland
10+ years designing growth, monetization, and complex product systems for Vimeo, NerdWallet, AppLovin, and DeoVR.
A video editor for Instagram stories and reels — ready-made templates, animated text, graphics, and music. I was the only designer on the team: competitor research, 20+ hours of user interviews, clickable prototypes tested with real users, the final UI, and the design system.










An erase-to-guess mobile game — my own concept, taken from idea to App Store release. I ran it end to end: validating the mechanic with 15–20 players, the prototype, UI and illustration direction, closed testing, then analytics and ad monetization.










An internal tool that replaced the five services AppLovin's ~50 growth managers juggled every day. I joined as the first designer, spent a month working as a junior growth manager to learn the domain, then owned the UX — including AutoAlerts, which turned hours of manual campaign analysis into a single notification.

An AI-driven low-code platform for behavioral testing and monitoring of IoT software, built for QA, engineers, and business users. Sole designer on an early-stage startup where structure changed every few days: daily design sprints with stakeholders and engineers, a custom system on top of MUI, and 100+ screens turned into a full clickable prototype.


Structuring product logic, information architecture, multi-step flows, states, edge cases, cross-surface behavior, and scalable UX patterns.
Improving onboarding, activation, conversion, subscription and trial funnels, retention loops, and experiment-driven product iterations.
Turning design decisions into working builds — validating feasibility, reducing handoff gaps, and accelerating the path from concept to release.
From unclear goals and early hypotheses to prototypes, design systems, user testing, engineering handoff, launch support, and iteration.
Working with product, engineering, analytics, marketing, and executives to align decisions, reduce ambiguity, and ship measurable improvements.
Infomediji (DeoVR)
Oct 2024 — May 2026 · Poland
NerdWallet
Jan 2023 — Aug 2024 · Poland
Timetick AI
2023 — 2025 · Part-time contract
AppLovin
Mar — Dec 2022 · Belarus
AzurGames (AzurPro)
Feb 2020 — Mar 2022 · Belarus
Vimeo (Magisto)
Aug 2017 — Nov 2019 · Israel
Designsters & PixelPlex
Mar 2012 — Jul 2016 · Belarus
I turn ambiguous product goals into clear UX architecture, interaction models, prototypes, and launch-ready product experiences.
My strongest work sits at the intersection of product thinking, measurable business impact, and execution speed — using AI-assisted workflows to prototype behavior, test edge cases, and move from hypothesis to shipped product faster, without replacing design judgment.